Using Game Days to teach a multiagent system class

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today's world. It combines artificial intelligence (AI) and distributed problem solving to allow designers (programmers and engineers alike) to solve problems otherwise deemed awkward in traditional approaches that are less flexible and centralized. In the Fall semester of 2002, I introduced a new game-based technique to my Multiagent Systems class. The class was aimed for seniors (with special permission) and graduate students in Computer Science, covering some breadth and depth of issues in multiagent systems. One of the requirements was participation in four Game Days. On each Game Day, student teams competed against each other in games related to issues such as auction, task allocation, coalition formation, and negotiation. This article documents my designs of and lessons learned from these Game Days. The Game Days were very successful. Through role-playing, the students were motivated and learned about multiagent systems.

Original languageEnglish (US)
Title of host publicationProceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004
Pages219-223
Number of pages5
StatePublished - Jun 14 2004
EventProceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education - Norfolk, VA, United States
Duration: Mar 3 2004Mar 7 2004

Publication series

NameProceedings of the SIGCSE Technical Symposium on Computer Science Education

Conference

ConferenceProceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education
CountryUnited States
CityNorfolk, VA
Period3/3/043/7/04

Fingerprint

Multi agent systems
Students
Computer science
Artificial intelligence
Engineers

Keywords

  • Active Learning
  • Game Days
  • Game-based Learning
  • Multiagent Systems

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Soh, L-K. (2004). Using Game Days to teach a multiagent system class. In Proceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004 (pp. 219-223). (Proceedings of the SIGCSE Technical Symposium on Computer Science Education).

Using Game Days to teach a multiagent system class. / Soh, Leen-Kiat.

Proceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004. 2004. p. 219-223 (Proceedings of the SIGCSE Technical Symposium on Computer Science Education).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Soh, L-K 2004, Using Game Days to teach a multiagent system class. in Proceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004. Proceedings of the SIGCSE Technical Symposium on Computer Science Education, pp. 219-223, Proceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, Norfolk, VA, United States, 3/3/04.
Soh L-K. Using Game Days to teach a multiagent system class. In Proceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004. 2004. p. 219-223. (Proceedings of the SIGCSE Technical Symposium on Computer Science Education).
Soh, Leen-Kiat. / Using Game Days to teach a multiagent system class. Proceedings of the Thirty-Fifth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004. 2004. pp. 219-223 (Proceedings of the SIGCSE Technical Symposium on Computer Science Education).
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