Khan Academy gamifies computer science

Briana B. Morrison, Betsy DiSalvo

Research output: Contribution to conferencePaper

38 Scopus citations

Abstract

Gamification is the buzzword for adding gaming elements such as points or badges to learning experiences to make them more engaging and to increase motivation. In this paper we explore how Khan Academy has incorporated gaming elements into its CS learning platform. By mapping the literature on motivational processes to popular games we critically analyze how successful Khan Academy is at gamifying their site.

Original languageEnglish (US)
Pages39-44
Number of pages6
DOIs
Publication statusPublished - Jan 1 2014
Event45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014 - Atlanta, GA, United States
Duration: Mar 5 2014Mar 8 2014

Conference

Conference45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014
CountryUnited States
CityAtlanta, GA
Period3/5/143/8/14

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Keywords

  • Gamification
  • Khan Academy
  • Motivation

ASJC Scopus subject areas

  • Computer Science (miscellaneous)

Cite this

Morrison, B. B., & DiSalvo, B. (2014). Khan Academy gamifies computer science. 39-44. Paper presented at 45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014, Atlanta, GA, United States. https://doi.org/10.1145/2538862.2538946