Improving gender disparity in construction education using educational games

Saeed Rokooei, James D. Goedert, Asregedew Woldesenbet

Research output: Contribution to journalArticle

Abstract

Gender disparity in engineering education, and particularly construction programs, has been an elusive issue for decades with some recent progress being made regarding enrollment rates for female students. In the current study, it is hypothesized that educational games may remove some of the gender barriers inherent in the current engineering education environment (based on performance in a protected environment and perception of knowledge gained). Virtual Interactive Construction Education (VICE) Bridge is an educational game with a gender inclusive curriculum that introduces the construction management process using learning strategies that provide experience in an engaging and safe environment while supporting a broad range of learning styles. This study looked at the differences in performance and perception between male and female students involved in the construction simulation exercise. The main objective of this study was to determine the differences in performance and perception from the VICE educational experience based on gender in order to inform future simulation development. Survey and content data were collected and then analyzed using an experimental quantitative research design. The study found that there was no difference in actual performance nor was there a difference in participant perception of performance. Descriptive statistics indicate some differences in the increased level of interest in construction and science, technology, engineering, and mathematics disciplines resulting from their exposure to VICE.

Original languageEnglish (US)
Pages (from-to)289-302
Number of pages14
JournalJournal of Women and Minorities in Science and Engineering
Volume23
Issue number4
DOIs
StatePublished - Jan 1 2017

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Education
gender
education
performance
Engineering education
engineering
female student
Students
simulation
process management
quantitative research
descriptive statistics
learning strategy
Curricula
research planning
experience
Statistics
mathematics
curriculum
science

Keywords

  • Construction education
  • Educational games
  • Gender
  • Simulation

ASJC Scopus subject areas

  • Gender Studies
  • Engineering (miscellaneous)

Cite this

Improving gender disparity in construction education using educational games. / Rokooei, Saeed; Goedert, James D.; Woldesenbet, Asregedew.

In: Journal of Women and Minorities in Science and Engineering, Vol. 23, No. 4, 01.01.2017, p. 289-302.

Research output: Contribution to journalArticle

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