Identifying design principles for CS teacher ebooks through design-based research

Barbara Ericson, Kantwon Rogers, Miranda Parker, Briana Morrison, Mark Guzdial

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)

Abstract

Several countries are trying to provide access to computing education for all secondary students. However, there are not enough teachers who are prepared to teach computer science. Interactive electronic books (ebooks) area promising approach for providing low-cost professional development in computer science. Over the last four years, our research group has been conducting design-based research by iteratively developing and testing versions of a teacher ebook to help secondary teachers with no programming experience learn to teach an introductory programming course. The interactive elements in the ebook were designed based on research results from educational psychology and are intended to make learning more efficient and effective. Our goals for this effort are to increase teachers' knowledge of computer science concepts and to improve teachers' confidence in their ability to teach computer science. In this paper we summarize our previous work and report on a large-scale study of version two of the teacher ebook. We also recommend several design principles for interactive ebooks for computing teachers based on feedback from teachers, log file analyses, and randomized controlled studies.

Original languageEnglish (US)
Title of host publicationICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research
PublisherAssociation for Computing Machinery, Inc
Pages191-200
Number of pages10
ISBN (Electronic)9781450344494
DOIs
StatePublished - Aug 25 2016
Event12th Annual International Computing Education Research Conference, ICER 2016 - Melbourne, Australia
Duration: Sep 8 2016Sep 12 2016

Publication series

NameICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research

Other

Other12th Annual International Computing Education Research Conference, ICER 2016
CountryAustralia
CityMelbourne
Period9/8/169/12/16

Fingerprint

Computer science
electronics
teacher
computer science
Education computing
programming
Students
Feedback
educational psychology
Testing
research results
Costs
confidence
ability
costs
learning
education
experience
Group
student

Keywords

  • Design-based research
  • Ebooks
  • Electronic books
  • High school teacher professional development

ASJC Scopus subject areas

  • Computer Science Applications
  • Computational Theory and Mathematics
  • Software
  • Education

Cite this

Ericson, B., Rogers, K., Parker, M., Morrison, B., & Guzdial, M. (2016). Identifying design principles for CS teacher ebooks through design-based research. In ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research (pp. 191-200). (ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research). Association for Computing Machinery, Inc. https://doi.org/10.1145/2960310.2960335

Identifying design principles for CS teacher ebooks through design-based research. / Ericson, Barbara; Rogers, Kantwon; Parker, Miranda; Morrison, Briana; Guzdial, Mark.

ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research. Association for Computing Machinery, Inc, 2016. p. 191-200 (ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ericson, B, Rogers, K, Parker, M, Morrison, B & Guzdial, M 2016, Identifying design principles for CS teacher ebooks through design-based research. in ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research. ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research, Association for Computing Machinery, Inc, pp. 191-200, 12th Annual International Computing Education Research Conference, ICER 2016, Melbourne, Australia, 9/8/16. https://doi.org/10.1145/2960310.2960335
Ericson B, Rogers K, Parker M, Morrison B, Guzdial M. Identifying design principles for CS teacher ebooks through design-based research. In ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research. Association for Computing Machinery, Inc. 2016. p. 191-200. (ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research). https://doi.org/10.1145/2960310.2960335
Ericson, Barbara ; Rogers, Kantwon ; Parker, Miranda ; Morrison, Briana ; Guzdial, Mark. / Identifying design principles for CS teacher ebooks through design-based research. ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research. Association for Computing Machinery, Inc, 2016. pp. 191-200 (ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research).
@inproceedings{e64938a2e9884c8694f4ef79723de2ae,
title = "Identifying design principles for CS teacher ebooks through design-based research",
abstract = "Several countries are trying to provide access to computing education for all secondary students. However, there are not enough teachers who are prepared to teach computer science. Interactive electronic books (ebooks) area promising approach for providing low-cost professional development in computer science. Over the last four years, our research group has been conducting design-based research by iteratively developing and testing versions of a teacher ebook to help secondary teachers with no programming experience learn to teach an introductory programming course. The interactive elements in the ebook were designed based on research results from educational psychology and are intended to make learning more efficient and effective. Our goals for this effort are to increase teachers' knowledge of computer science concepts and to improve teachers' confidence in their ability to teach computer science. In this paper we summarize our previous work and report on a large-scale study of version two of the teacher ebook. We also recommend several design principles for interactive ebooks for computing teachers based on feedback from teachers, log file analyses, and randomized controlled studies.",
keywords = "Design-based research, Ebooks, Electronic books, High school teacher professional development",
author = "Barbara Ericson and Kantwon Rogers and Miranda Parker and Briana Morrison and Mark Guzdial",
year = "2016",
month = "8",
day = "25",
doi = "10.1145/2960310.2960335",
language = "English (US)",
series = "ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research",
publisher = "Association for Computing Machinery, Inc",
pages = "191--200",
booktitle = "ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research",

}

TY - GEN

T1 - Identifying design principles for CS teacher ebooks through design-based research

AU - Ericson, Barbara

AU - Rogers, Kantwon

AU - Parker, Miranda

AU - Morrison, Briana

AU - Guzdial, Mark

PY - 2016/8/25

Y1 - 2016/8/25

N2 - Several countries are trying to provide access to computing education for all secondary students. However, there are not enough teachers who are prepared to teach computer science. Interactive electronic books (ebooks) area promising approach for providing low-cost professional development in computer science. Over the last four years, our research group has been conducting design-based research by iteratively developing and testing versions of a teacher ebook to help secondary teachers with no programming experience learn to teach an introductory programming course. The interactive elements in the ebook were designed based on research results from educational psychology and are intended to make learning more efficient and effective. Our goals for this effort are to increase teachers' knowledge of computer science concepts and to improve teachers' confidence in their ability to teach computer science. In this paper we summarize our previous work and report on a large-scale study of version two of the teacher ebook. We also recommend several design principles for interactive ebooks for computing teachers based on feedback from teachers, log file analyses, and randomized controlled studies.

AB - Several countries are trying to provide access to computing education for all secondary students. However, there are not enough teachers who are prepared to teach computer science. Interactive electronic books (ebooks) area promising approach for providing low-cost professional development in computer science. Over the last four years, our research group has been conducting design-based research by iteratively developing and testing versions of a teacher ebook to help secondary teachers with no programming experience learn to teach an introductory programming course. The interactive elements in the ebook were designed based on research results from educational psychology and are intended to make learning more efficient and effective. Our goals for this effort are to increase teachers' knowledge of computer science concepts and to improve teachers' confidence in their ability to teach computer science. In this paper we summarize our previous work and report on a large-scale study of version two of the teacher ebook. We also recommend several design principles for interactive ebooks for computing teachers based on feedback from teachers, log file analyses, and randomized controlled studies.

KW - Design-based research

KW - Ebooks

KW - Electronic books

KW - High school teacher professional development

UR - http://www.scopus.com/inward/record.url?scp=85000359924&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85000359924&partnerID=8YFLogxK

U2 - 10.1145/2960310.2960335

DO - 10.1145/2960310.2960335

M3 - Conference contribution

AN - SCOPUS:85000359924

T3 - ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research

SP - 191

EP - 200

BT - ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research

PB - Association for Computing Machinery, Inc

ER -