Entertaining education - Using games-based and service-oriented learning to improve STEM education

Jon Preston, Briana Morrison

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper addresses the development of a computer game design and development curriculum at the authors' institution. The basis for curriculum decisions, as well as comparison to the other institutions' curricula is covered. In situating the curriculum within the current degree programs, games-based versions of existing courses are also being offered. The experience of the authors with the initial offering of a games-based introductory programming course is also explained, along with the initial assessment of results from the experience. Our experience of using games-based learning in an introductory laboratory is presented. Finally, we demonstrate how games-based learning can be extended beyond the classroom as we work to promote science, technology, engineering, and mathematics (STEM) with local elementary schools; our current project develops an ocean ecosystem exploration game that teaches oceanography and ecological sustainability.

Original languageEnglish (US)
Title of host publicationTransactions on Edutainment III
EditorsZhigeng Pan, Adrian David Cheok, Wolfgang Muller
Pages70-81
Number of pages12
DOIs
StatePublished - Dec 1 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5940 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Fingerprint

Engineering Education
Mathematics Education
Service-oriented
Curricula
Education
Game-based Learning
Game
Oceanography
Game Design
Computer games
Computer Games
Sustainability
Ecosystem
Ocean
Ecosystems
Sustainable development
Programming
Engineering
Learning
Curriculum

Keywords

  • Curriculum
  • Development
  • Games-based
  • K12
  • Learning
  • Motivation
  • Programming
  • STEM
  • Sustainability

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Preston, J., & Morrison, B. (2009). Entertaining education - Using games-based and service-oriented learning to improve STEM education. In Z. Pan, A. D. Cheok, & W. Muller (Eds.), Transactions on Edutainment III (pp. 70-81). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5940 LNCS). https://doi.org/10.1007/978-3-642-11245-4_7

Entertaining education - Using games-based and service-oriented learning to improve STEM education. / Preston, Jon; Morrison, Briana.

Transactions on Edutainment III. ed. / Zhigeng Pan; Adrian David Cheok; Wolfgang Muller. 2009. p. 70-81 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5940 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Preston, J & Morrison, B 2009, Entertaining education - Using games-based and service-oriented learning to improve STEM education. in Z Pan, AD Cheok & W Muller (eds), Transactions on Edutainment III. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 5940 LNCS, pp. 70-81. https://doi.org/10.1007/978-3-642-11245-4_7
Preston J, Morrison B. Entertaining education - Using games-based and service-oriented learning to improve STEM education. In Pan Z, Cheok AD, Muller W, editors, Transactions on Edutainment III. 2009. p. 70-81. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-11245-4_7
Preston, Jon ; Morrison, Briana. / Entertaining education - Using games-based and service-oriented learning to improve STEM education. Transactions on Edutainment III. editor / Zhigeng Pan ; Adrian David Cheok ; Wolfgang Muller. 2009. pp. 70-81 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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