Engagement

Gaming throughout the curriculum

Briana B Morrison, Jon A. Preston

Research output: Contribution to journalArticle

10 Citations (Scopus)

Abstract

This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs. The authors review the current use of gaming within curricula and analyze the content of game development degree programs. Finally, the authors describe plans at their institution to incorporate gaming throughout the computing curriculum and present initial results.

Original languageEnglish (US)
Pages (from-to)342-346
Number of pages5
JournalSIGCSE Bulletin Inroads
Volume41
Issue number1
DOIs
StatePublished - Apr 2 2009

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Keywords

  • Computer game development
  • computer science education
  • digital games
  • game programming
  • introductory programming
  • student motivation

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Engagement : Gaming throughout the curriculum. / Morrison, Briana B; Preston, Jon A.

In: SIGCSE Bulletin Inroads, Vol. 41, No. 1, 02.04.2009, p. 342-346.

Research output: Contribution to journalArticle

Morrison, Briana B ; Preston, Jon A. / Engagement : Gaming throughout the curriculum. In: SIGCSE Bulletin Inroads. 2009 ; Vol. 41, No. 1. pp. 342-346.
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